Lost Planet 2 Official Western Website
Sunday, January 31st, 2010http://www.lostplanet2game.com/
Just a FYI.
http://www.lostplanet2game.com/
Just a FYI.
It’s coming this May 18 for both the PS3 and 360 simultaneously in North America, and May 20 for Japan.
Also, Gears of War in Lost Planet? LOL!
Here we are in the year 2010 and we still haven’t gotten over the problem with region restrictions on consoles.
http://www.capcom.co.jp/community/lostplanet/xbox/
Looks like the Japanese side has put up a place where people can register clans. Basically allows people to mail other clan members using the web interface, though the system is still in development as you can probably tell.
http://kotaku.com/5402591/report-xbox-live-bannings-upwards-of-1-million
Okay, I see some myths rolling around in the comments, so I’ll make it quite clear and crisp here:
I’m disappointed that the majority of users in the Kotaku comments are misrepresenting #1 and #2 in different and stupid ways to try and defend modding a console, and defend how a console is banned. If you’ve modded your console, you have to be ready for the consequences. Failing to plan for them is planning to fail.
I know I talked about 360 users already having trouble getting storage space, and then this happens:
Brand-X Memory Units Won’t Work in Next 360 Update
So no more Datel Memory Units that are 2GB or whatever. Great way to piss off your userbase, Microsoft.
You’ll have to forgive me for the long rant, but I just wanted to get this out there.
Here’s Kojima on developing for different platforms other than the PS3:
“I don’t make games for platforms,” Kojima said. “I make games for players, and it’s because of the players that I’m able to be here.”
Statement of the century, right here.
http://zepy.momotato.com/2009/08/16/indy-galge-stopped-from-distribution-on-xbox-live/
I did a bit of investigation and checked out the Xbox Live Marketplace… what I found was that 248 Indie games were available on the Japan marketplace, while some 408 were available on the US/Europe marketplace. And of those numbers, only some games were shared but not all.
Needless to say, I think this is more a problem on the author’s part for not checking content restrictions and restricting it to the region it’s supposed to be limited to. Otherwise, all 408 games would have appeared on both marketplaces, rather than this not so mutually exclusive (or not exclusive at all) state of affairs.
Edit: Just found this:
Games are now evaluated for “one world” or worldwide approval.
…
Each game has to match the standards of all countries we support – that means the strictest standard will be applied for all countries. A game must pass all criteria before being allowed for sale in ANY Xbox LIVE marketplace.
Guess it’s the way the games are made then. If this was the policy, why on earth did the author decide to put a galge like this on Indie Games…?
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