Lost Planet 2 Official Western Website

Sunday, January 31st, 2010

http://www.lostplanet2game.com/

Just a FYI. ;)

LP2: Mark your dates

Tuesday, January 26th, 2010

It’s coming this May 18 for both the PS3 and 360 simultaneously in North America, and May 20 for Japan.

Also, Gears of War in Lost Planet? LOL!

New Lost Planet 2 CES Videos

Friday, January 8th, 2010

Enjoy!

http://gamevideos.1up.com/video/id/27577
http://gamevideos.1up.com/video/id/27580
http://gamevideos.1up.com/video/id/27581
http://gamevideos.1up.com/video/id/27583

Region Locking

Friday, January 1st, 2010

Here we are in the year 2010 and we still haven’t gotten over the problem with region restrictions on consoles.

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Lost Planet 2: Command Colony Beta

Friday, November 27th, 2009

http://www.capcom.co.jp/community/lostplanet/xbox/

Looks like the Japanese side has put up a place where people can register clans. Basically allows people to mail other clan members using the web interface, though the system is still in development as you can probably tell.

Regarding the XBL Bans

Wednesday, November 11th, 2009

http://kotaku.com/5402591/report-xbox-live-bannings-upwards-of-1-million

Okay, I see some myths rolling around in the comments, so I’ll make it quite clear and crisp here:

  1. Even if you mod a console, you cannot play any imports with it. As a result, the only reason you have to mod it is to play illegal duplicates of games.
  2. Only installing games to the 360 is locked out; savegames and others are still okay. On this note, if you install a 360 game to the HDD using one 360, you cannot use it on another 360; you have to re-install it there.

I’m disappointed that the majority of users in the Kotaku comments are misrepresenting #1 and #2 in different and stupid ways to try and defend modding a console, and defend how a console is banned. If you’ve modded your console, you have to be ready for the consequences. Failing to plan for them is planning to fail.

About the 360 again…

Saturday, October 17th, 2009

I know I talked about 360 users already having trouble getting storage space, and then this happens:

Brand-X Memory Units Won’t Work in Next 360 Update

So no more Datel Memory Units that are 2GB or whatever. Great way to piss off your userbase, Microsoft.

PS3/360: Lifecycle

Thursday, October 8th, 2009

You’ll have to forgive me for the long rant, but I just wanted to get this out there.

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Kojima on Games

Friday, September 25th, 2009

Here’s Kojima on developing for different platforms other than the PS3:

“I don’t make games for platforms,” Kojima said. “I make games for players, and it’s because of the players that I’m able to be here.”

Statement of the century, right here.

Regarding censorship on Indie Games on XBL…

Sunday, August 16th, 2009

http://zepy.momotato.com/2009/08/16/indy-galge-stopped-from-distribution-on-xbox-live/

I did a bit of investigation and checked out the Xbox Live Marketplace… what I found was that 248 Indie games were available on the Japan marketplace, while some 408 were available on the US/Europe marketplace. And of those numbers, only some games were shared but not all.

Needless to say, I think this is more a problem on the author’s part for not checking content restrictions and restricting it to the region it’s supposed to be limited to. Otherwise, all 408 games would have appeared on both marketplaces, rather than this not so mutually exclusive (or not exclusive at all) state of affairs.

Edit: Just found this:

Games are now evaluated for “one world” or worldwide approval.

Each game has to match the standards of all countries we support – that means the strictest standard will be applied for all countries. A game must pass all criteria before being allowed for sale in ANY Xbox LIVE marketplace.

Guess it’s the way the games are made then. If this was the policy, why on earth did the author decide to put a galge like this on Indie Games…?


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