Tag Archives: benchmark

RE:5 Benchmark Part Quatre

This time, we’ll be trying out Windows 7 Professional, 64-bit. These are the results: DirectX 9: DirectX 10: Since it’s variable benchmarks, the results vary from time to time, so that these two manage to match each other is not … Continue reading

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RE:5 Benchmark, Part Trois

This time, with a Core 2 Quad, Q6700: Same settings as before. If you want to know how CPU-bound this game is… on my E6600, the CPU usage was at 100%. On the Q6700, the CPU usage only spiked at … Continue reading

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RE:5 Benchmark, Part Deux

This time, with a Geforce GTS 250 1 GB:

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Lost Planet Colonies Benchmark

Interesting results. The game doesn’t look as visually impressive as Resident Evil 5. Then again, RE:5 was put out about 3 years later, so it’s somewhat unfair to compare the two. Using 190.38 Forceware, and settings were maxed (disabled AA, … Continue reading

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RE:5 Benchmark

Now if you haven’t gotten it yet, I suggest you do. Here’s my results for the Variable Benchmark: Settings were 1680×1050, no AA, High on Shadows, Texture, and Overall Quality. Uncapped framerate, no V-Sync. ForceWare was the latest at time … Continue reading

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