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	<title>NAOMI</title>
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	<link>http://naomi.thewafflehouse.net/blog</link>
	<description>「僕と契約して、魔法少女になってよ！」</description>
	<lastBuildDate>Tue, 16 Aug 2011 17:02:31 +0000</lastBuildDate>
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		<title>Phantasy Star Online 2 Media Briefing Fansub</title>
		<link>http://naomi.thewafflehouse.net/blog/2011/08/16/phantasy-star-online-2-media-briefing-fansub/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2011/08/16/phantasy-star-online-2-media-briefing-fansub/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 05:30:33 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Phantasy Star Online 2]]></category>
		<category><![CDATA[Fansub]]></category>
		<category><![CDATA[phantasy star online 2]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1059</guid>
		<description><![CDATA[Wow, it&#8217;s been a while since I worked on a fansub, but here it is. What we have here is not a fansub done for groups, but a fansub to show the interest and dedication of Phantasy Star fans not &#8230; <a href="http://naomi.thewafflehouse.net/blog/2011/08/16/phantasy-star-online-2-media-briefing-fansub/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a id="wpfp_361689d6043df78261e96d4b24680ee8" style="width:512px; height:384px;" class="flowplayer_container player plain"><img src="http://naomi.thewafflehouse.net/videos/PSO2_Media_Briefing_Fansub.jpg" alt="" class="splash" /><img width="83" height="83" border="0" src="RELATIVE_PATH/images/play.png" alt="" class="splash_play_button" style="top: 147px; border:0;" /></a></p>
<p>Wow, it&#8217;s been a while since I worked on a fansub, but here it is. What we have here is not a fansub done for groups, but a fansub to show the interest and dedication of Phantasy Star fans not just in Japan, but across the entire globe. Posted here is the fansub of the Phantasy Star Online 2 Media Briefing that aired on Nico Nico Douga on July 26, 2011.<span id="more-1059"></span></p>
<p>The video itself has also been posted at the <a href="http://bumped.org/psublog/phantasy-star-online-2-media-briefing-fansubbed/">Phantasy Star Fan Blog</a>, and you are more than welcome to also visit that site and watch the stream there. For those who aren&#8217;t able to watch it as a stream, downloads are offered as follows:</p>
<p>MP4 (h264/aac, hardsubbed) (<a href="http://naomi.thewafflehouse.net/videos/PSO2_Media_Briefing_Fansub.mp4">DDL</a>, <a href="http://bumped.org/backups/PSO2_Media_Briefing_Fansub.mp4">DDL2</a>, <a href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=237356">Torrent</a>)<br />
219,959,482 bytes, MD5: b7347dec4108017cd77cfc98cc75dbb4</p>
<p>MKV (h264/aac, softsubbed) (<a href="http://naomi.thewafflehouse.net/videos/PSO2_Media_Briefing_Fansub.mkv">DDL</a>, <a href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=237357">Torrent</a>)<br />
219,493,275 bytes, MD5: 9e99e0794d12ab2f8615e384c8520e9d</p>
<p>Special thanks go to the following:<br />
<a href="http://jp.learnoutlive.com/"> Jeremiah Bourque</a> (translation, TL check)<br />
<a href="http://www.ian-justman.com/wiki/index.php?title=Main_Page"> Ian R. Justman</a> (audio, editing)<br />
<a href="http://bumped.org/psublog/"> Ricardo</a> (owner of the Phantasy Star Fan Blog)</p>
<p>Please enjoy the fansub!</p>
]]></content:encoded>
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		<title>Megaman Legends 3</title>
		<link>http://naomi.thewafflehouse.net/blog/2011/07/19/megaman-legends-3/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2011/07/19/megaman-legends-3/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 13:56:08 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ロックマン]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1041</guid>
		<description><![CDATA[I posted my comment at Capcom-Unity, but I&#8217;ll mirror it here as well: I heard about this news last night, and was sadly disappointed at the direction Capcom has taken over the past couple of years. Since Lost Planet 2, &#8230; <a href="http://naomi.thewafflehouse.net/blog/2011/07/19/megaman-legends-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I posted my comment at <a href="http://www.capcom-unity.com/gregaman/blog/2011/07/18/a_message_from_capcom?pg=96" target="_blank">Capcom-Unity</a>, but I&#8217;ll mirror it here as well:</p>
<blockquote><p>I heard about this news last night, and was sadly disappointed at the direction Capcom has taken over the past couple of years. Since Lost Planet 2, or even earlier, games from Capcom have started taking a downhill turn, but when Keiji Inafune was let go, I somehow had this feeling that everything was about to go straight into the gutter. Turns out I was right.</p>
<p>Now, I don&#8217;t own a 3DS, but announcing a game like Megaman Legends 3 and then canning it shows there&#8217;s a huge policy/principle issue with Capcom and how they treat gamers. It&#8217;s forced me to re-evaluate purchasing or importing games from Capcom, and I do hope that the 476+ comments posted at this time of writing give them a heads up on where they truly stand as a company.</p>
<p>Also, if Capcom has nothing more to do with the Megaman franchise, they are better off selling it to someone who can do something with it, like a certain Keiji Inafune.</p></blockquote>
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		<title>Kojima and E3 2011</title>
		<link>http://naomi.thewafflehouse.net/blog/2011/06/03/kojima-and-e3-2011/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2011/06/03/kojima-and-e3-2011/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 04:05:04 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[mgs]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[zone of the enders]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1030</guid>
		<description><![CDATA[Thought I&#8217;d share some thoughts about Kojima Productions and its showing for E3 2011. It is a shame that Hideo Kojima can&#8217;t make it to the E3 show next week, but in retrospect there are some things to take note &#8230; <a href="http://naomi.thewafflehouse.net/blog/2011/06/03/kojima-and-e3-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Thought I&#8217;d share some thoughts about Kojima Productions and its showing for E3 2011. <span id="more-1030"></span>It is a shame that Hideo Kojima can&#8217;t make it to the E3 show next week, but in retrospect there are some things to take note of when we consider the 30-minute reel that was prerecorded for our viewing.</p>
<p><strong>Metal Gear Solid 3D<br />
</strong>Generally speaking, the game looked interesting last year when it was merely a technical demo using features from Peace Walker and showing generally higher-polygon models. However, it became clear that this was not sustainable, and we&#8217;ve ended up with something akin to MGS3, except on the 3DS with stereoscopy, gyroscope, camera camouflage, and other features unique to the Nintendo 3DS. I don&#8217;t know what to say, but it comes off to me that the game has ended up being more of a port to the Nintendo 3DS instead of the ambitious high-polygon sneaking game it initially revealed itself to be, which is disappointing.</p>
<p><strong>MGS Collection<br />
</strong>Who didn&#8217;t see this coming? MGS2, MGS3, and Peace Walker in HD on the PS3. It was bound to happen sooner or later, the question was a matter of when. I&#8217;m eager to see what the Transfarring feature will be in-between my PSP and Peace Walker, however. MGS3 should also look graphically pleasing.</p>
<p><strong>ZOE Collection</strong><br />
Oh my god, they&#8217;re actually doing this. Seeing Jehuty in (1080p?) HD is already going to be a day one purchase for me. Though Transfarring with the NGP&#8230; well, should be interesting, though I wonder what they&#8217;re going to do with the lack of pressure-sensitive buttons. I just wish they made ZOE3 as well.</p>
<p><strong>Transfarring<br />
</strong>Kojima has already alluded to this kind of concept, where one can share savedata between the PS3 and portables, being able to play on the go on your PSP or NGP, come back home, and play on your PS3. He did this since last year, which made Sony rather nervous, and then he again alluded to it during the showing of the NGP. Sony again tried something similar with PSP Remaster, but they have yet to announce a concept for sharing savedata between the PS3 and NGP. So Sony got the first dibs on PS3/PSP savedata sharing, but Kojima will likely have the last laugh on PS3/NGP savedata sharing. Ultimately, I suspect Transfarring will use something like a cloud data service where savegames are stored and can be picked up by both the PS3 and NGP. I worry though about whether this will require Playstation Plus, or if it will make the feature free altogether, or be something totally independent of Playstation Plus.</p>
<p><strong>Fox Engine<br />
</strong>This was a long time coming, and I thought it really did take Kojima a while before finally coming upon this idea. This is pretty much the same as Capcom&#8217;s MT Framework, except Kojima&#8217;s take on it. If you&#8217;ve read my blog entries before about MT Framework, you already know my take on the Fox Engine. I suspect it won&#8217;t be used for the PC, but you never know in this day and age.</p>
<p><strong>Overall<br />
</strong>Generally speaking, Kojima&#8217;s showing for this E3 was actually rather small in comparison to a lot of the other E3 appearances he&#8217;s made. His studio has only been able to announce ports of existing games (ZOE especially, though I am looking forward to that), as well as plans for a streamlined engine to make games on the PS3, NGP, and 360 easier to develop in one shot. This essentially highlights the stress brought about by the generation of high definition console gaming; studios, even Kojima Productions, feel the heat from not being able to produce a game per year like the western studios generally do, and yet at the same time they don&#8217;t want to be putting out mindless sequels nor do they want to take the risk with IPs without having to invest a lot. I suspect Fox Engine is the end result of Kojima&#8217;s analysis of the situation, but why it didn&#8217;t happen sooner is a mystery, since Capcom already fielded their MT Framework.</p>
<p>Overall, a little disappointed that new games weren&#8217;t announced by Kojima Productions, but I&#8217;m not going to lose any sleep over it. Though, I would really like a ZOE3, not an MGS5, for example. Go risky with the new IPs and go all out; but I suppose it&#8217;ll have to wait until they&#8217;ve finished the Fox Engine.</p>
<p>By the way, Transfarring is a very strange word, don&#8217;t you think?</p>
<p><strong>Addendum<br />
</strong>It appears a lot of the news sites have been reporting that MGS2-3, Peace Walker, and ZOE1-2 will be 1080p. So far though, MGS2-3 have been stated to be 720p, and Peace Walker is 1080p. That&#8217;s all according to the official website. As far as I know, there&#8217;s been no confirmation what ZOE1-2 will be.<em> </em></p>
<p><strong><br />
</strong></p>
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		<item>
		<title>Canada and UBB</title>
		<link>http://naomi.thewafflehouse.net/blog/2011/02/04/canada-and-ubb/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2011/02/04/canada-and-ubb/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 16:21:31 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bell canada]]></category>
		<category><![CDATA[crtc]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1026</guid>
		<description><![CDATA[I&#8217;m not fond of the way the UBB was proposed by the CRTC and its constituents, and I&#8217;m glad that Tony Clement has stamped down on the whole thing. Though you notice that the chairman has been trying to compare &#8230; <a href="http://naomi.thewafflehouse.net/blog/2011/02/04/canada-and-ubb/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not fond of the way the UBB was proposed by the CRTC and its constituents, and I&#8217;m glad that Tony Clement has stamped down on the whole thing. Though you notice that the chairman has been trying to compare it to utility bills a lot. You want to compare it to utility? Then price it like utility. Make it cost like $0.15 a GB for people who want to use only what they download, and perhaps some flat $50 fee for those who want to go unlimited. There&#8217;s no need for these base flat fees, bandwidth caps, and expensive overage costs.</p>
<p>Oh, also give me the option to disable network throttling too. I don&#8217;t care if it adds $0.05 a GB (or $10 to my unlimited fee).</p>
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		<item>
		<title>PS3 Security Broken</title>
		<link>http://naomi.thewafflehouse.net/blog/2011/01/07/ps3-security-broken/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2011/01/07/ps3-security-broken/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 16:55:22 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1023</guid>
		<description><![CDATA[If you read around the Internet, you&#8217;ll have noticed news that shows the PS3&#8242;s security has been wholly compromised, and that Sony is looking into a solution for the problem. Generally though, I find a lot of the details amusing, &#8230; <a href="http://naomi.thewafflehouse.net/blog/2011/01/07/ps3-security-broken/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you read around the Internet, you&#8217;ll have noticed news that shows the PS3&#8242;s security has been wholly compromised, and that Sony is looking into a solution for the problem.</p>
<p><span id="more-1023"></span>Generally though, I find a lot of the details amusing, particularly ones covering why the security was so terrible. The tl;dr version is essentially, there is a pair of public/private keys and both have been made public instead of just the public one. The algorithm behind it was also terrible, so now everything is fair game on the PS3.</p>
<p>If it were up to me, I&#8217;d put out a new firmware with the following:</p>
<ol>
<li>Change to a new encryption system, we&#8217;ll call this the &#8220;NEW&#8221; encryption. &#8220;OLD&#8221; encryption refers to the system used pre-3.60.</li>
<li>Create a game database saved locally by the new firmware. Only games that follow the &#8220;OLD&#8221; encryption and exist in the game database can load.</li>
<li>Any new games in 3.60 onward are required to use the &#8220;NEW&#8221; encryption.</li>
</ol>
<p>I should probably note that #1-3 above is <em>probably </em>possible, but if the core  firmware update system uses the &#8220;OLD&#8221; encryption system being read from a  read-only ROM chip, then it is screwed for life. Reason I say this is  because it means CFW can be loaded at any time regardless of the current  OFW; judging from the hacking team that claims anything can load now  regardless of firmware, it&#8217;s more than likely this scenario was already  considered.</p>
<p>Furthermore, this doesn&#8217;t solve the fact that all games using the &#8220;OLD&#8221; encryption are compromised. Essentially they are screwed, and I can&#8217;t see any way out of it. Publishers are going to be super-mad that this sort of thing was allowed to happen. The factors involved are a sight to behold:</p>
<ol>
<li>Pressure to remove OtherOS encouraged hackers to break the system</li>
<li>Encryption algorithm was rather ridiculous; what was supposed to be a random number generator used constant numbers instead</li>
<li>PSP master key (!!) was left on the PS3</li>
</ol>
<p>The PSP has also been compromised in this endeavor, but at this point I probably would not do a thing about it anymore. It&#8217;s time to move into a new system, perhaps the PSP2? It&#8217;s already late into its lifecycle and should be written off soon. The same can&#8217;t be said for the PS3, which has been compromised halfway through the lifecycle it was supposed to have. Anyone who had a hand in the decisions leading to the #1-3 here are most certainly going to be getting the pink slip.</p>
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		<item>
		<title>MG 00 Qan[T] WIP</title>
		<link>http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 05:37:37 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[Gundam]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[model kits]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1003</guid>
		<description><![CDATA[Pics after the jump.]]></description>
			<content:encoded><![CDATA[<p>Pics after the jump.</p>
<p><span id="more-1003"></span>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/001-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/002-2/' title='002'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/002-150x150.jpg" class="attachment-thumbnail" alt="002" title="002" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/003-2/' title='003'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/003-150x150.jpg" class="attachment-thumbnail" alt="003" title="003" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/004-2/' title='004'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/004-150x150.jpg" class="attachment-thumbnail" alt="004" title="004" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/005-2/' title='005'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/005-150x150.jpg" class="attachment-thumbnail" alt="005" title="005" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-2/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/006-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-3/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/007-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-4/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/009-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-5/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/010-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-6/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/011-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-7/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/012-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-8/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/013-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-9/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/014-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
<a href='http://naomi.thewafflehouse.net/blog/2010/11/23/mg-00-qant-wip/samsung-10/' title='SAMSUNG'><img width="150" height="150" src="http://naomi.thewafflehouse.net/blog/wp-content/uploads/2010/11/008-150x150.jpg" class="attachment-thumbnail" alt="SAMSUNG" title="SAMSUNG" /></a>
</p>
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		<title>Justin.tv Streaming</title>
		<link>http://naomi.thewafflehouse.net/blog/2010/10/22/justin-tv-streaming/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2010/10/22/justin-tv-streaming/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 17:20:15 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=1001</guid>
		<description><![CDATA[I&#8217;ve recently set up my Hauppauge HD-PVR to do live capturing and it works pretty well. My upstream isn&#8217;t so great though, and the computer I&#8217;m working with isn&#8217;t that strong for encoding. Fortunately the two happen to be on &#8230; <a href="http://naomi.thewafflehouse.net/blog/2010/10/22/justin-tv-streaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently set up my Hauppauge HD-PVR to do live capturing and it works pretty well. My upstream isn&#8217;t so great though, and the computer I&#8217;m working with isn&#8217;t that strong for encoding. Fortunately the two happen to be on the same level, so all is good.</p>
<p><a href="http://www.justin.tv/velocity7/videos">http://www.justin.tv/velocity7/videos</a></p>
<p>My history of streams will be here, but Justin.tv deletes the files within a week. I will make an effort to put up files from Justin.tv on the website when I can.</p>
<p>This week&#8217;s feature happens to be Vanquish, for the PS3. I&#8217;ll look at other games as I go along.</p>
<p>P.S. It is impossible to put these on YouTube, I&#8217;m certain of it. Although Justin.tv offers the functionality, these videos are at least <strong>two hours </strong>in length at times.</p>
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		<title>More HG Kits from Gundam 00</title>
		<link>http://naomi.thewafflehouse.net/blog/2010/10/19/more-hg-kits-from-gundam-00/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2010/10/19/more-hg-kits-from-gundam-00/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 04:43:44 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[model kits]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=972</guid>
		<description><![CDATA[If you&#8217;ve been following my Twitter, you&#8217;ve probably noticed I&#8217;ve been working on some HG model kits from Gundam 00. Pictures and short reviews after the jump. Astraea Generally speaking, this was not too hard to build. I like how &#8230; <a href="http://naomi.thewafflehouse.net/blog/2010/10/19/more-hg-kits-from-gundam-00/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been following my Twitter, you&#8217;ve probably noticed I&#8217;ve been working on some HG model kits from Gundam 00. Pictures and short reviews after the jump.</p>
<p><span id="more-972"></span><strong>Astraea</strong></p>
<p>Generally speaking, this was not too hard to build. I like how the GN Cannon can mount on the front shoulder piece; now I understand why there was a quadruple-GN cannon setup with this kit. Too bad you&#8217;d have to spend money on four Astraea kits just to get it. For this kit, I had painted the eyes with metallic green Gundam Marker and black pen around it to get an effect not unlike the stickers. The Proto GN Sword&#8217;s outside lining was painted in metallic silver Gundam Marker; same goes for the inside lining of the GN Cannon.</p>
<p>Because of recycled parts from the &#8220;Astraea R2&#8243;, I also went and built the head with the visor on. The visor was handpainted in clear blue, and it looks great when it connects on the front of the head.</p>
<p><strong>Avalanche Exia Dash</strong></p>
<p>Quite a number of runners to build this beast. Very heavily armored, and unfortunately very reliant on stickers. I went with Gundam Marker instead, though you can see I&#8217;m not great at it. The GN Sword was painted metallic silver on the outside much like the Astraea.</p>
<p><strong>Exia R2</strong></p>
<p>Actually, this was more a reconversion. If you recall my earlier blog post, I had created an &#8220;Astraea R2&#8243;, but eventually I got a little tired of it and converted back to Exia. You&#8217;ll also notice in the gallery that I painted the flywheel metallic silver, and the insides of the GN Drives are painted metallic green. It may seem like the flywheel was painted green, but it&#8217;s actually a reflection caused by the lighting from the two. Neat effect.</p>
<p><strong>00 Raiser Seven Sword/G</strong></p>
<p>This one I enjoyed the most putting together. You see, I had initially built 00 Raiser a couple of years back, but it was a botched paintjob, and I had to buy an extra 0 Raiser kit because I had lost some missing parts. Even so, the paintjob was still miserable. This year I opted to buy a 00 Gundam Seven Sword/G kit, and while I was building it, I decided to recycle the old 0 Raiser parts with the good ones (I had plenty to go around). As a result, I ended up with the 00 Raiser Seven Sword/G; you don&#8217;t want to mess with this thing. It&#8217;s also quite heavy.</p>
<p>The insides of the GN Buster Sword are painted metallic green only on the GN Condenser sections. I was surprised at how easy it was to get it done; I even had time to use a black pen to go around the metallic green section on the white part of the sword. The GN Shields, though an afterthought, were also painted metallic green on the outer edge.</p>
<p><strong>00 Qan[T]</strong></p>
<p>Chronologically speaking, this was actually the first kit I built after the &#8220;Astraea R2&#8243;. The shield was painted white on the corner, and the headpiece was painted by hand with a brush; with some trial and error, I actually got some interesting practice and skills working on the 00 Qan[T], which carried over to the other model kits in some areas.</p>
<p><strong>Overall</strong></p>
<p>Across all of the units, the section under the GN Condenser was painted metallic green where applicable; this was not the case with the 00 Raiser 7s/G, as it had small details on the stickers I didn&#8217;t want lost. That said, the lens themselves were either handpainted or airbrushed in clear green. Only the 00 Raiser, Exia R2, and Astraea had their eyes painted rather than having stickers, as they came later chronologically during my work and I had some time to experiment with painting eyes.</p>

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		<title>List of Upcoming Stuff</title>
		<link>http://naomi.thewafflehouse.net/blog/2010/09/18/list-of-upcoming-stuff/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2010/09/18/list-of-upcoming-stuff/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 14:58:55 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[model kits]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=965</guid>
		<description><![CDATA[Let&#8217;s see the stuff I want to get soon&#8230; Incoming HG 1/144 00 Qan[T] HG 1/144 Avalanche Exia Dash HG 1/144 Astraea Gundam (actual) HG 1/144 00 Gundam Seven Sword/G 2010 November &#8211; MG 1/100 00 Qan[T] November 2 &#8211; &#8230; <a href="http://naomi.thewafflehouse.net/blog/2010/09/18/list-of-upcoming-stuff/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s see the stuff I want to get soon&#8230;</p>
<p><strong>Incoming<br />
</strong>HG 1/144 00 Qan[T]<strong><br />
</strong>HG 1/144 Avalanche Exia Dash<br />
HG 1/144 Astraea Gundam (actual)<br />
HG 1/144 00 Gundam Seven Sword/G</p>
<p><strong>2010<br />
</strong>November &#8211; MG 1/100 00 Qan[T]<br />
November 2 &#8211; Gran Turismo 5<br />
November 25 &#8211; Dodonpachi Daifukkatsu 1.5<br />
December 1 &#8211; Monster Hunter Portable 3rd (I do hope there&#8217;s a download version!)<br />
December 22 &#8211; Virtual On Force</p>
<p><strong>2011</strong><br />
February 24 &#8211; Phantasy Star Portable 2 Infinity<br />
??? &#8211; Phantasy Star Online 2</p>
<p>Will update if anything more comes to mind.</p>
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		<title>Speculations on PSP2</title>
		<link>http://naomi.thewafflehouse.net/blog/2010/08/16/speculations-on-psp2/</link>
		<comments>http://naomi.thewafflehouse.net/blog/2010/08/16/speculations-on-psp2/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 03:29:46 +0000</pubDate>
		<dc:creator>velocity7</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[region lock]]></category>

		<guid isPermaLink="false">http://naomi.thewafflehouse.net/blog/?p=962</guid>
		<description><![CDATA[Just posting my theories/speculations on what the PSP2 will offer. Graphics: nVidia Tegra2 This one is posted about a lot. If you Google around, you&#8217;ll find a lot of news entries indicating that Sony is planning on the nVidia Tegra2. &#8230; <a href="http://naomi.thewafflehouse.net/blog/2010/08/16/speculations-on-psp2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Just posting my theories/speculations on what the PSP2 will offer.</p>
<p><span id="more-962"></span></p>
<p><span style="text-decoration: underline;"><strong>Graphics: nVidia Tegra2</strong></span></p>
<p>This one is posted about a lot. If you Google around, you&#8217;ll find a lot of news entries indicating that Sony is planning on the nVidia Tegra2. Other rumors out there indicate that the PSP2 was supposed to show at E3, but because it was a little over-budget for power it had been delayed until CES 2011 for an announcement.</p>
<p><span style="text-decoration: underline;"><strong>CPU: Cell?</strong></span></p>
<p>Rumor mills are spreading this information as well. Seeing that Sony&#8217;s already invested quite a bit in this technology, it would be a waste not to use it in a portable system. It&#8217;d likely be weaker than the PS3&#8242;s.</p>
<p><span style="text-decoration: underline;"><strong>Format: MiniDVD or MiniBD?</strong></span></p>
<p>This one is a bit of a jump, but allow me to explain. It&#8217;s already pretty obvious that the UMD format has failed in general. The movie industry didn&#8217;t really take off with the UMD Video format, what with the proprietary nature of it all.</p>
<p>What I imagine is that the PSP2 will have a disc slot for MiniDVD or MiniBD formats instead of the original UMD format. The UMD format itself is also playable, but to do so you&#8217;d have to remove the white casing. Retail chains would likely be trained to help customers remove the white casing, and seeing that some are familiar with replacing the UMD case, this is probably not a hard thing to tackle.</p>
<p>UMD offers 900 MB for single-layer, 1.8 GB for dual-layer. MiniDVD offers 1.4 GB in its current form, but could offer 2.8GB in dual-layer. MiniBD is not a very ready technology yet, but builds on the existing BD discs out there. Capacity for it is around 7.5 GB for a single-layer disc, and learning that Kojima was not too happy with the disc format&#8217;s limitations, I&#8217;m sure he&#8217;d be more than happy to use a full 7.5 GB. Perhaps with dual-layer, it can be boosted to 16 GB.</p>
<p>My biggest concern though is random access times, not throughput. You can get throughput to be really high if you wish, but I feel it&#8217;s not worth it if you can&#8217;t access data randomly in short periods of time on average. MiniDVD format might allow for better random access times, but MiniBD might not right now due to BD still being an evolving technology.</p>
<p><span style="text-decoration: underline;"><strong>Storage: More Flash</strong></span></p>
<p>PSP Go already offers 16 GB, and we&#8217;ve seen 16 and 32 GB Memory Stick formats out there on the market. Sony&#8217;s been also working closely with SanDisk to offer better storage solutions as well.</p>
<p>I predict the PSP2 will support the Memory Stick, but not the same way it used to. Instead, it&#8217;ll be a multiple-flash solution, similar to the SD/MMC/MS slots that we&#8217;ve been seeing on laptops. They&#8217;ve been around for years now, often coming as standard on the machines. It would be a mistake not to have this support on the PSP2, as people would like to store large amounts of data but not have to spend a lot to get the storage capacity.</p>
<p>If data security is an issue, the PSP2 will likely not require MagicGate anymore, instead opting for RSA signature checks to make sure that data and whatnot is secure. Internal flash storage within the PSP2 is also a given, but Sony may opt not to put in too much to keep the price down.</p>
<p><span style="text-decoration: underline;"><strong>PSN: 3G?</strong></span></p>
<p>This one is an interesting development. It&#8217;s not just the Nintendo 3DS that&#8217;s looking to do this, but Sony has also taken some interest in the Kindle idea; make access to the PlayStation Store free via 3G, instead gathering revenue through digital downloads. With 3G access in the system though, it means that the system could be connected indefinitely to PSN much like the PS3. Will this mean proper online support for games, rather than just via ad-hoc?</p>
<p>Though I imagine that to play games on 3G, you still have to pay some kind of access fee. 802.11 Wi-Fi support is still a given, but I wonder if they&#8217;ll push it to 802.11n? Perhaps only 802.11g.</p>
<p><span style="text-decoration: underline;"><strong>Accessories</strong></span></p>
<p>Looking at the PSP Go, we&#8217;re likely looking at Bluetooth connectivity to allow usage with a PS3 gamepad. The same connector for component and audio is likely to stick around, but I wonder if they&#8217;ll try with mini-HDMI this time around. With a Cell CPU and nVidia GPU in the machine, I reckon Sony will try pushing the system more as a portable multimedia system with features not unlike the PS3.</p>
<p>Even if they do offer mini-HDMI, I do hope that Sony does something like disable HDCP for anyone who wishes to record game footage from the PSP2 via mini-HDMI. Maybe they should do the same for the PS3 too&#8230;</p>
<p><span style="text-decoration: underline;"><strong>Region Locking</strong></span></p>
<p>This should be a non-issue, but I&#8217;d like to see Japan/US PSN stuff not being region locked either, including movies, comics, etc. It&#8217;d also be nice if they made it possible to activate a US and Japan  PSN account on a single PSP2 at the same time (even better if they  retroactively did it for PSP1).</p>
<p><span style="text-decoration: underline;"><strong>Piracy</strong></span></p>
<p>With the development of the PSP-3000 and PSP Go, you basically have an environment where only signed code will work so as long as the firmware currently running is not exploitable. I don&#8217;t claim to be an expert on the topic, but it should be obvious by now that modchips or other more tricky methods are not plausible. I imagine it&#8217;s set up more like the newest line of Wii consoles, where there&#8217;s an initial boot that does an RSA signature check before checking the firmware, and so on. However, said initial boot is likely placed on ROM, making it impossible to rewrite to a different signature check (or removing the check altogether). And even if modchips were placed on other chips in the system, it&#8217;d be easily patched. The only real method I&#8217;d imagine, is to replace the boot ROM altogether but even that is a daunting task.</p>
<p>Also, proprietary formats don&#8217;t stop piracy. If people want to pirate on  a PSP, they&#8217;ll go through other means, such as breaking the firmware,  and so on. If you have to protect your software on the format, you have  to go through other means, such as obfuscating the filesystem or going with a completely proprietary filesystem, RSA checks and whatnot. The PS3 appears to have done this successfully, so what is to stop Sony from doing the same thing on a PSP2?</p>
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