Recent Arrivals
Tuesday, December 22nd, 2009Some things came in the mail here and there, here’s what came in a couple of weeks ago.
Some things came in the mail here and there, here’s what came in a couple of weeks ago.
http://www.pso-world.com/forums/showpost.php?p=2398551&postcount=18
So it looks like SEGA can afford allowing extra collaborations beyond the UMD space. Might I make a couple of suggestions (though not wholly inclusive):
CHAOS;HEAD
.hack
Sadly, I cannot think of anything for Steins;Gate. Despite it having a story x1000 that of CHAOS;HEAD, it unfortunately would not fit…
Why are you cutting off SegaCash? Oh joy. A wondrous Christmas present.
I call on anyone going through this blog to boycott Phantasy Star Universe US/EU versions. Do NOT pay for PC, PS2, or Xbox 360 versions. Please spread the word.
What is with the community? When an ingredient sells at an NPC shop for 100 meseta, the players like to sell it for freaking 500 or sometimes even 2000! Does anyone agree with me this is retarded?
Here’s my policy; if you don’t sell < NPC price, I’m buying at the NPC. I’m not going to support asshats who think they can make a living off overpricing people.
FOs are too damn unbalanced. Deega at level 30 has been reported to damage monsters for some nasty 2200~2500, which is impossible for any HU/RA to perform within that same amount of time. So this is what I propose…
Let us classify skill levels in C/B/A-Levels. So C-Levels would be Levels 1-10, B-Levels would be 11-20, and A-Levels would be 21-30. Since the PP cost is the same from 1-10, 11-20, and 21-30 respectively, it’s better to assume it this way.
You’re probably wondering why I neglected skills; this is because Hunters already have the ability to decide whether or not to finish their combo beyond the first hit. They won’t get this luxury one bit. Rangers do though, since they only shoot once and sometimes Rangers do need to save up on ammo, at the cost of damage potential.
Okay. What kind of asshats are actually running this game?
http://phantasystaruniverse.jp/news/wis/?mode=view&id=109
We apologize for this great and continued inconvenience.
In the process of implementing the planned content updates, serious problems were encountered.
Due to these events, we will be postponing the update.
We will make an announcement tomorrow October 13, with new information regarding the update.
If it were up to me, I’d do the following:
If SEGA of America hired programmers to work on the PSU database/server stuff I’d join in right away. It’s quite clear SEGA of Japan is incompetent when it comes to programming for a PC environment, let alone the server/database itself.
I fear for people who play the Xbox 360 version coming up soon… if it’s being programmed by SEGA of America, you guys may have better luck. Otherwise, prepare for the worst…
The fest may be viewed here, counting 125 images taken from September 5 up until now. Here are samples:
And my Partner Card list is now 45 people big, not including Hyuuga’s NPC card. Here’s the list to prove it:
So we have a reset on Sept. 6, followed by a limitation of server capacity and such. We only had two days’ worth of PSU anyway, so this was certainly coming. Boohoo to those who went powerleveling and such all the way to 20; I didn’t even get that far anyhow, and I’m behind on that.
uhawww’s translation follows this post.
You may see screenshots over at the usual place.
Now we know why Gendou is crazy.
It’s Kabuto! Oh wait… Mushiking, anyone?
Flourescent lightbulbs for weapons, anyone?
Sounds to me like:
And thus, we have the Open Beta we were supposed to have. Well, I’m content with that. At least they’re honest and realize they’ve screwed this one up miserably. For now I guess I’ll be S-Ranking all of the Free Missions and Story Missions at this time… Chapter 5 is a bit harsh though on this sort of endeavor. ^^;;
uhawww’s translation follows:
Bad Behavior has blocked 39 access attempts in the last 7 days.