So it’s been maybe a month already since the 360 demo came out, so let’s see how the PS3 demo fares:
- First off, the demo starts up at the beginning of the game, sans the story. We get three sections, all of which are through akrid, but feature the new jungle areas in general.
- Some of your favorites are back, but as usual are not too hard to kill.
- It appears they’ve tuned up the difficulty of the Salamander AI, and he’s now quite a bit tougher to beat. Same goes for trying to survive in his insides; more akrid are spawning at a time.
- The opening menu and the Salamander battle now feature orchestrated music! I wonder which orchestra they hired, but damn do they have a budget…
The framerate has drastically improved, even sometimes reaching 60 fps! I don’t know whether that’s a result of a month in the development lifecycle being very meaningful, or if the power of MT Framework is utilizing the 6 CPU cores on the PS3 efficiently. Seeing my previous benchmarks for RE:5 when switching from a dual-core to a quad-core CPU, this is probably not too farfetched of a possibility…
That said, an update to the 360 demo would help give me an understanding of whether this performance boost carried over to the 360 as a result of improvements in MT Framework 2.0, or if the PS3 will end up being the victor.