This time, we’ll be trying out Windows 7 Professional, 64-bit. These are the results:
DirectX 9:
DirectX 10:
Since it’s variable benchmarks, the results vary from time to time, so that these two manage to match each other is not too shabby.
Edit: On an extra note, the CPU usage jumped to about 80-90% on DirectX 9 and 10, hmm… I wonder if being on 32-bit before had bottlenecked MT Framework’s ability to use 4 cores? Or was it that my readings back on Windows XP 32-bit for CPU usage were inherently bad?